Ormarr The Berzerker


The Berzerker

"You can knock me down all you want, but can you stop me from rising again!"




70% Complete

Attack Damage

70% Complete

Skill Damage

70% Complete


70% Complete

"Knock me down and watch me rise again!"

Born from the Bloody Axe clan, Ormarr has explosive powers and endurance. Ormarr has wielded his massive hammer and sword in countless clan battles, and is always the first attack and the last to retreat. His adept fighting skills and thirst for battle have earned him the nickname "The Berzerker", as well as the respect of all of his enemies and his people.

It was always Ormarr's dream to become the leader of his clan, but in his pursuit of power he made many foolish decisions. He once tried to raid the supplies of an ally, and this lead to his clan being banished to the icefields of the north. Strangely enough, this did nothing to Ormarr's reputation. On the contrary, his people stood firmly behind him as he fought for glory.

Ormarr has never disappointed his clans people. When the Demon Army engulfed the continent, Ormarr volunteered to lead the campaign to defend his clan's fortress. Outsiders were so impressed by his bravery that they flocked to the fortress, bringing emergency supplies, reinforcements and support. From then on, no one dared described Ormarr and his clan as "barbarians" again.

"The battlefield is the only place for a warrior to die!"

Stat Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9 Lvl 10 Lvl 11 Lvl 12 Lvl 13 Lvl 14 Lvl 15
Attack Damage171 183195207219231243255267279291303315327339
Ability Power0 00000000000000
Max HP3450 37954140448548305175552058656210655569007245759079358280
Armor120 140160180200220240260280300320340360380400
Magic Defense50 586674829098106114122130138146154162
Attack Speed0 1234567891011121314
Cooldown Speed0 00000000000000
Critical Chance0 00000000000000
Movement Speed380 380380380380380380380380380380380380380380
HP / 5 sec56 60646872768084889296100104108112
Mana / 5 sec15 1617181920212223242526272829


Passive: All damage has a chance of stunning the target and deal 15ï¼… Phys. DMG (4s CD)


Ormarr dashes forward and the next normal attack becomes a heavy strike, which deals 150(+178) Phys. DMG.


Ormarr bashes the ground with his hammer to deal 215(+162) Phys. DMG to enemies within range and slowing their Mov. Speed. Each hit will add 1 stack and trigger deterrence to stun the target after the 3rd stack.

Walking Tall

Ormarr swirls his weapon with both hands to deal 100(+77) Phys. DMG to enemies within range each time he hits them.

Coming soon!

Coming soon!